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09-29-2005, 11:09 PM | #1 |
Moogle Farmer
Join Date: Sep 2005
Posts: 164
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Re: RPG Latest
After looking at the forum about the RPG Integration Hack v3.0, it doesn't seem like there are abilities yet, maybe in 4.0
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09-30-2005, 12:54 AM | #2 |
Administrator
Join Date: Nov 2004
Location: Behind the wheel of FFNET.NET
Age: 47
Posts: 677
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Re: RPG Latest
I will look for the newer one when it comes out and let you all know when we decide to upgrade to it.
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09-30-2005, 12:58 AM | #3 |
Moogle Farmer
Join Date: Sep 2005
Posts: 164
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Re: RPG Latest
According to the forum it says late 2005.
And I ahd an idea for the abilities, Maybe what you could do is, with every post you get EXP,Gil, and another form of points, then, in the shop, there would be spells and abilities, and you would use the other form of points to buy your class specific abilities, I'm not sure how you would do it so it uses up PP points, as in the battle menu there is only Use a Spell,Fitsts,or a weapon, and no other mode, but maybe something could be added, not sure.
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09-30-2005, 07:07 PM | #4 |
Highwind Pilot
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Re: RPG Latest
Nice idea. It would take a while to incorporate though. Also, what class are you?
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09-30-2005, 08:11 PM | #5 |
Moogle Farmer
Join Date: Sep 2005
Posts: 164
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Re: RPG Latest
Gambler.
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10-01-2005, 07:32 PM | #6 |
Highwind Pilot
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Re: RPG Latest
Gambler? What's that?
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10-02-2005, 04:58 AM | #7 |
Gunblade Expert
Join Date: May 2005
Location: Australia
Age: 60
Posts: 805
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Re: RPG Latest
Can you guys please take the conversation to another thread .
Its just a bit off topic here.
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10-02-2005, 05:50 AM | #8 |
Gunblade Expert
Join Date: May 2005
Location: Australia
Age: 60
Posts: 805
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Re: RPG Latest
I've just played around with the amount of experience monsters give after a battle. Things are a bit more generous now. If anyone thinks I've been a bit too generous, please tell me .
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10-03-2005, 07:56 AM | #9 |
Gunblade Expert
Join Date: May 2005
Location: Australia
Age: 60
Posts: 805
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Re: RPG Latest
Just added a few wind spells and fixed the cotton robe problem.
I think things are just about done now, as far as I can do them. I'll keep reading up on this though and if I find things I've missed, I'll add them then . Keep the questions and requests coming however. There is always room to improve the RPG and if what you want can be done, it will be .
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10-03-2005, 06:36 PM | #10 |
Highwind Pilot
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Re: RPG Latest
Is it normal that we get 4 gil for every post instead of 2? Or is it some level up thing, because I used to only get 2 gil for every post.
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10-03-2005, 06:59 PM | #11 | |
Gunblade Expert
Join Date: May 2005
Location: Australia
Age: 60
Posts: 805
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Re: RPG Latest
Quote:
I didn't change it, but Shaggy may have. Anyway in my opinion 4 gil is fairer than 2 so just enjoy the extra. I'd give 10 per post myself but I'm an old softie .
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10-03-2005, 10:57 PM | #12 | |
Moogle Farmer
Join Date: Sep 2005
Posts: 164
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Re: RPG Latest
Quote:
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10-03-2005, 11:22 PM | #13 |
Master Summoner
Join Date: Jul 2005
Location: Core of the Moon (Phoenix, AZ)
Age: 96
Posts: 2,931
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Re: RPG Latest
the funny post games are a good way to get gil...just thought id say that.
also, whats the point of the classes? or are those something in the making? from what i can tell, they all can use the same weapons/armor, so...just wondered |
10-03-2005, 06:56 PM | #14 |
Master Summoner
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Re: RPG Latest
It's supposed to be 4 Gil per post. That was changed quite a while ago actually
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10-03-2005, 10:48 PM | #15 |
Highwind Pilot
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Re: RPG Latest
By the way, do you know anyone whose gotten those multi-thousand gil weapons? It's probably going to take someoen a LOOONG time to get those.
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